

- #Star wars kotor 2 apk download mod
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Progress: Ported all KOTOR 2 maps to KOTOR 1 format using Thor110's tutorial. Project Status: Phase 2 (KOTOR 1 to KOTOR 2 converted files adapting and optimising) So i could say i had very partial success so far! The character animations also got "broken" after adding the ported files (that is why the characters look so "stiff" in the pictures). Most levels load fine but some of them crash the game (especially the Peragus levels), and the mini-map does not display at all, strangely when the map section is accessed it always shows the Manaan Hrakert Rift Underwater Station map. Now the maps can be warped to but there are no story elements, most NPC's are present but interaction with them does not work, most containers are empty, some still have the loot inside, area transition works for some arear but fails many times, especially when you want to enter the docked Ebon Hawk. So far i managed to port the K2 maps to K1 using brilliant tutorial "01 - Creating a Module for TSL using a KotOR Map!", found here: To do next: Convert the modules, textures and animation files from KOTOR 2 format to the KOTOR 1 format and load them into the KOTOR 1 engine.

I will upload a Youtube video showing the resulting functionality soon! Accesing the Character screen crashes the game. Loading a savegame will display a black screen, however the background music plays, and the Inventory, Map and Quests screens can be accesed and they display the KOTOR II respective content. Specifically, the game crashes when launchimg a mew game, but loading a savegame works.
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Practical Result: Succeded in having partial KOTOR II TSL code execution and asset loading into KOTOR 1 IOS version.
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Progress: Ported unmodified files from KOTOR II TSL PC version to KOTOR 1 IOS version.įilename adapted to work with IOS File System (all files were renamed in lowercase letters). Project Status: Phase 1 (KOTOR 1 to KOTOR 2 file conversions)
#Star wars kotor 2 apk download mod
The development of the mod will be completly open and all content will be released to the public as it gets created! This is our vision, we call it the open-development concept!Įveryone who believes they can contribute or help with this project in any way are invited to! The mod / port will be released here as it is being worked on, and updated as it is progressed on! This endevour will be completly open and collaborative, all work will be uploaded from the start and updated as it progresses! Updating the KOTOR 1 Mobile older version of Odissey Engine to work with features from the newer KOTOR II TSL engine (for modders who experimented with the source code of the engines, etc.)
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Porting the Xoreos Engine or KotOR JS Engine to Android / IOS (for the developers of the Xoreos Engine / KotOR JS Engine) Adapting and optimising the mod to work on IOS / Android KOTOR 1.ĭifferent approaches (listed here as inspiration for other porting endevours): Downgrading / adapting features from KOTOR II that are inexisting in KOTOR 1 (like Crafting, Lightsaber Forms, Companion Training and Loyalty, etc.) Adapting these files to be installed as a mod (into the Override folder, etc.) for KOTOR 1 Converting all files from the PC version of KOTOR II, to work with the older KOTOR 1 engine. The mod development will consist in the following stages: The game will be installed and ran as a Total Conversion Mod over the mobile KOTOR 1 version.

This project is meant to attempt to port all content from Star Wars: KOTOR II TSL into Star Wars KOTOR 1 Mobile (for Android / IOS), resulting into a partially / fully playable mobile version of KOTOR II TSL for IOS / Android.
